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"Madheart..." After looking around for a while, Isaac's gaze fell on this name. Although it was a rather unusual name, it was still quite good compared to the others...
Among the names given by the Truth Association, some were names that sounded unorthodox, like "Claw" or "Mad Heart," while others were names that sounded normal, like "Curse" or "Magic Rat," but whose mysterious attributes were rather ordinary.
So, after weighing all the factors, Isaac still somewhat prefers the name Crazyheart.
On one hand, the name was primarily inspired by his identity as a mad witch; on the other hand…
This relates to Isaac's future research plans.
After learning about the path to becoming a great wizard from Innis, Isaac had an idea—he wanted to become a great wizard too!
Of course, "emerged" is not quite accurate; to be precise, it should be "firmed up" in this idea.
So he felt that some things could be prepared in advance, such as some small experiments to become a great wizard?
For example... pioneering the path of wizards.
The founder of the Truth Society became a great wizard by becoming an arcane mage. Inis wanted to experiment with the path to becoming a great wizard by cultivating talent. So, what if we expanded the path of the legendary wizard?
If I succeed, can I become a great wizard?
It's a very ambitious goal, but Isaac thinks it's worth a try.
Besides, he wasn't just having a sudden, impulsive thought; he did have some ideas in mind.
Legendary wizards are gradually fading from the world stage. The main reason is that to become a legendary wizard, one must seize the source of power from extraterrestrial beings, and this ritual is only becoming more and more difficult.
Because the target cannot be chosen arbitrarily, the method Isaac had previously learned of—imprisoning a high-level demon as a seed of power—is actually not feasible.
It's not that you can't become a legendary wizard this way; on the contrary, you can, and it's very stable.
but……
Such a legendary wizard has two drawbacks. First, he knows where his power comes from and has a very clear goal. Therefore, under the guidance of "mystery," he will instinctively move towards the abyss. Second, when too many legendary wizards, like seeds of power, gather together, it will in turn strengthen the imprisoned demon. If not careful, it may cause a huge disaster!
In general, it involves high risk and low return.
So Isaac gradually abandoned this idea and instead recruited formal wizards as fresh blood.
But now, Isaac's idea has changed. He wants to try to find a new way to give ordinary people magic powers!
In fact, Isaac's method is not new. Such research experiments have been conducted since ancient times. Knights and modern arcane mages are products of these experiments. The difference is that knights are too unsuccessful. After the modification, only their physical bodies are strengthened. The few exceptions that give birth to magic power cannot be used for spellcasting.
As for arcane mages, they are a miracle born from the convergence of concepts through generations of experiments—some humans began to possess the source of magic!
Isaac's method also follows the path of his predecessors—physical modification.
This is the most orthodox path. Even today's legendary wizards follow this path, except that the origin lies in using rituals to steal the power of higher beings and radiate it upon themselves, thus giving themselves a source of magic.
According to orthodox legend, the source of a wizard's magic is the spine. Isaac doesn't know the reason why, but he plans to try to change the source of his magic to his heart. Coincidentally, heart transplant surgery is also the first magic he mastered when he became a formal wizard, marking the beginning of his extraordinary path.
Although heart transplant surgery is far outdated and has long been phased out, this witchcraft still influences Isaac to this day.
Moreover, in the concept of magic, the heart represents the source.
Wizards tried to do this long ago, but they failed and ultimately did not create a new path for wizards. Instead, they created the extraordinary power of knights.
Just because others couldn't do it doesn't mean Isaac can't!
So after a brainstorming session, Isaac decided on the name of the wizarding organization—Madheart!
Chapter 243 Flesh and Blood Suffer, Mechanical Ascension?!
After deciding on the organization's name, Isaac placed it in a magic envelope, drew a magic symbol with his finger, and then sent it to the Truth Association via a miniature teleportation array. After a ceremony similar to that of a high wizard signing his name was held there, the name would belong to their organization permanently.
However, it can already be used now, but there won't be any special bonuses.
Of course, that little bit of bonus...
To be honest, it's better than nothing.
At least for now, it's better than nothing, so many wizarding organizations don't choose names as carefully as Isaac. They basically just use whatever they have, since not all organizations can grow and survive.
However, Isaac was confident in his abilities, which is why he put a little effort into selecting the right product.
But it's just a thought; he has quite a few research projects on hand right now, and he doesn't have the idea or energy to start another big project for the time being.
After choosing the name of the organization, Isaac's business in the territory was basically over. Moving was a rather complicated matter, which Lorna and the others had already begun. Although the distance was quite far, it was not too bad with the Dimensional Apostles around.
Isaac's responsibility in this matter is only the final relocation of the mage tower, which is still a long way off.
Isaac now has a considerable fortune; he's long past the days when a few carriages could take away his entire wealth.
However, this doesn't mean he can relax. After finishing up the affairs of the territory, there are still matters concerning the religious sect.
As mentioned earlier, after a brief period of calm, the battles between various forces in the Endless Sea have reached a fever pitch, and they're practically ready to beat each other senseless.
This also applies to the Flesh and Blood Cult.
Now it has even reached the point of issuing mandatory tasks to high-ranking wizards!
After all, while the Flesh and Blood Cult is powerful, it is not invincible. Naturally, it has enemies, and they are enemies of the same ideology—the Mechanicus!
Also known as the Cult of Mechanism.
Although it's called the Cult of God, it actually has nothing to do with the church. It's a pure wizarding organization, even purer than the Cult of Flesh and Blood, because the Cult of Flesh and Blood also kept a demon god, so it still has some connection with the gods.
The Cult of Machines, however, truly has no connection with gods; if it does, it would only be a hunter-prey relationship!
It is called a cult of gods because its members have an almost fanatical belief in their sect's ideology—that flesh and blood are weak and that machines can ascend!
Yes, they are that extreme, believing that constructs are the future path for wizards!
In this respect, the Flesh and Blood Cult is far better than them.
Although there are extremists within the organization who believe that flesh magic is the noblest form of magic and the one that best embodies the mystery and terror of wizards, the overall environment is actually relatively enlightened.
It allows for the coexistence of various ideologies, but provides special support to wizards who study flesh and blood magic, and does not hostile to other wizarding sects because of this.
After all, the origins of the Flesh and Blood Cult are quite ancient. They simply believe that the flesh and blood of monsters is a very convenient material for casting spells, and this path has great potential!
But the Cult of Machines is different. Their members are like fanatics of the gods, regarding any wizards whose ideas differ from their own as heretics. Fighting each other is the least of their worries; they even kill people from time to time!
Therefore, they have more enemies.
Of course, the fact that the Mechanicus Cult could still develop under such circumstances speaks volumes about its strength.
Driven by extreme fanaticism, the wizards of the Cult of Mechanism have an unprecedented passion for research. In addition, the rise of the Society of Truth in recent years has led to the rapid development of alchemy, especially the alchemy of golems and constructs, which has greatly enhanced their strength once again.
Of course, while the Truth Association enhanced the strength of the Mechanicus, it also somewhat improved their fanatical thinking. At least now, they no longer readily resort to killing wizards from other factions.
Of course, the Flesh and Blood Cult is an exception.
They are also the main enemies of the Flesh and Blood Cult in the Endless Sea.
Of the several missions assigned to Isaac this time, three were against the Mechanicus.
Looking at the task list in his hand, Isaac's eyes flashed. He accepted one of the tasks: clearing out the island occupied by the Cult of Machines. On the one hand, he was good at fighting, and fighting tasks were the simplest. He just needed to rush in, kill everyone, and then tear open the magic scroll given by the cult to take all the resources on the island without regard for the consequences.
The mission is accomplished.
It's simple and straightforward; you don't need to use your brain or learn any special magic.
On the other hand, Isaac was unilaterally very interested in the wizards of the Mechanicus.
Flesh and flesh are bitter and weak, and machines soar.
It was a popular genre in novels in his previous life. Of course, Isaac also admitted that this genre was indeed strong, since it mainly relied on the environment. The stronger the technology of the environment, the easier it was to improve one's strength. This was very evident in his puppet army.
However, while mechanical modification is powerful, it also sacrifices many possibilities. In Isaac's view, a fanatical and obsessive pursuit of mechanical modification is not the right path for a wizard.
He firmly believed that knowledge was the most fundamental source of power for wizards!
No matter what kind of knowledge it is.
So he was very curious about what kind of mentality the wizards of the Cult of Machines had to have such thoughts, or whether such foolish wizards really existed in this world.
Do they really think this from the bottom of their hearts?
Isaac remained skeptical.
After selecting the mission, Isaac went to the cult dimension to collect the items needed for the mission. Actually, there wasn't much to it. First, there was a locator that could pinpoint the exact location of the mission island and, with the help of the cult dimension, maintain real-time communication with the cult to ensure that the mission objective was not misjudged.
Secondly, there is a war magic scroll called Great Mineral Harvesting. The effect of this magic is very simple and brutal: it can harvest all the minerals within the casting range at any cost, taking the exploitation of resources to the extreme!
This kind of magic is usually only used on enemy territory, and only on land that one's own side cannot conquer.
And only Blood Enemies would do that.
Finally, there's a piece of intelligence—information about the mission island, the most important of the three items.
The intelligence report provided basic information about the island, but not its defenses. However, it did mention the high-level combat capabilities within the island.
There is only one high-level wizard stationed on the island, but apart from the high-level wizard, there are as many as seven high-level combatants!
Three of them are high-level constructs, and one is a high-level golem. All of them are purely mechanical creations. Except for the golem, which has some mining and manufacturing capabilities, the other three constructs are all standard combat-type constructs, and their template configurations are all standard Wizard Slayer series templates.
Besides the mechanical creations, the other three high-level combatants are high-level knights who have undergone a certain degree of mechanical modification.
This combat strength configuration is not low.
Therefore, the sect's advice is to go in a team, but Isaac needs to find his teammates himself. Just as the Flesh Cult can obtain information about the Mechanicus, the Mechanicus can also obtain information about the Flesh Cult. If everything is arranged by the sect, that would be irresponsible to its members.
However, Isaac did not look for teammates, or even invite Liuli and the others, and went to carry out the mission alone.
It wasn't that Isaac was overconfident; the main reason was that he didn't think the lineup was particularly strong.
Apart from that high-ranking wizard, what are the rest of them?
High Knight?
If they were high-ranking knights with pure flesh and blood, Isaac might have held them in higher regard, but those who had undergone mechanical modifications…
Ah~ The path after becoming a high-ranking knight involves a great deal of physical training, and the willpower forged in this process is also one of the important factors that enables them to contend with wizards.
Having abandoned the purity of the physical body, they are significantly weaker in willpower, and their control over authority will fluctuate somewhat.
As for the mechanical components...
Give Isaac an opportunity, a Star of the Secrets, and those four will have to betray us on the spot!
Based on some special rules that Isaac is not yet aware of, mechanical constructs below the fourth rank are not allowed to be endowed with will during their manufacture, unless they possess special abilities like Isaac's.
Isaac didn't know the specifics, but those four were definitely not real life forms; at most, they possessed highly personalized intelligence, like that of a Tower Spirit.
Therefore, the only things Isaac truly cared about on the entire island were its defense system and the high-ranking wizard.
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